This was a creepy doll I made for the Hulu VR haunted house. I sculpted a higher rez version in Zbrush, put on some vert coloring, and then took the model over to substance designer for baking onto the very lowpoly asset mesh. It had 2 states that were achieved through a texture swap. We called them "creepy" and "regular"...but actually... they're both pretty creepy, eh?