I picked up a twirlycopter seed from a maple tree in the woods, and thought they would make an elegant set of horns for a tree elf. I based the lace pattern on her collar on "leaf skeletons." The vein pattern was procedurally made in substance designer, and then imported into painter. Her hair cards& texture are still a WIP, but I'm getting close! I also may just ditch the hair cards I made in Xgen/ Zbrush because I'd like to try the realtime groom hair feature in UE4 in the future. I took a few renders for clarity, but then I cranked up cinecam effects to 11, I think extra helpings of bloom and chromatic aberration help give the ethereal vibe I imagined when designing this character. I have a little vignette environment in mind for this character when I finish her. Ive learned so much so far, poking around in shaders and new techniques..it's been fun!